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DIALOGUES

The Wizard


Character profile:


A very old and wise man. Like many of Lord British' former council, the Wizard left the court after the King's departure. Like the others, he remained loyal to the King, though baffled by his apparent abandonment of his subjects and his lands. Having no care for politics and battles over power, he too left the City and devoted his time to the study of the arcane, taking an occasional pupil from time to time, among the most gifted apprentices in the realm. He's extremely protective of his peace. So he's always established residence in the most unwelcoming areas. Those who truly need him, will seek him despite the dangerous places he chooses to live in. Others with petty requests will just turn around and leave him to his work.


Dialogue


Come in, come in. I've never had so many visitors in such short period, especially since I decided to come reside in this strange place. But enough small talk. You must be the envoys of the Lady, yes? Good. I will tell you all I know, and with the help of the Virtues, maybe you can help the young Marcus and the poor maiden he was trying to rescue.


Many weeks ago, Judasuelo, an ethereal warrior, came to me about Marcus' plight. Naturally, I offered my help for such a noble cause. No young maiden should be doomed to such horrible fate. So I wrote a letter to Marcus, bidding him to come visit me so I could help him locate the Alchemist. You see, the Alchemist and I go way back. Before Lord British' departure, he and I often got the chance to work together whenever any perils threatened Britannia. After our King left, the power struggle in the court wore him down. He has no care for politics, so he, as I also did later, and decided to live as a recluse. He and I kept in touch throughout the years. Then one day, I suddenly stopped hearing from him. I learned later that he had been kidnapped but fortunately managed to flee after many months of seclusion. He hasn't been communicating with me because he fears those men could find his trail so I have no idea where he is at the moment. I heard Marcus had found out about the Alchemist's whereabouts and that he had left a sea chart with the Alchemist's coordinates in a cave somewhere. Sadly, that is all I know on this topic. However, even if that rumor was true, should you find this sea chart, once you reach your destination, the Alchemist will be hiding. He and I had a signal we used to inform each other that whichever stranger was approaching was not a foe. We would just send 2 quick flares with a fireworks wand, pause 3 seconds, send another 2 quick flares, pause another 3 second and send 1 more flare. So if you find his hangout place and do the signal right, he will come to you, knowing that I sent you.


Now, there is another matter I must tell you about. Living in this place, among Daemons and Imps, I hear a lot of what is happening in their world. My Gargish is very primitive, so I do not understand too much, but I heard that Semidar forbade all of her subjects to assist Marcus in any way or form. And to actually make his life harder if possible. The Gargoyles put the maiden to sleep. Only a Gargish incantion can awaken her. But the Gargoyles will not tell Marcus what that word is because of Semidar's interdiction. So even if you find the Alchemist and get the cure, you may not be able to awaken the maiden to revive her.


There is a solution to this issue. Over a year ago, an old acquaintance told me about this incredible project he was going to work on. Building a fortress for the Oracle and her subjects. The Oracle is an extremely powerful witch, with incredible powers of divination. She associates with the most evil men, which is something I never understood because there doesn't seem to be an ounce of evil in her. Anyways, she possesses a magic golden chest that will answer any question you may have. If you manage to find a way to the room where that chest is kept, you only have to ask what the magic word is to revive the maiden, and the answer will appear inside the chest. There are 2 problems with this: first, there is a special key that will open the chest. I had Marcus steal that key from the Sorcerer. I don't know what happened to the key but once you get to the fortress, you will need to use it on the chest. If you do not have it, I know the Oracle is able to open the chest without the key, but she will need to consent to open it for you, and I'm sure that will come at a price. So I suggest you find the key if you don't already have it.


Unfortunately, finding the fortress itself will be yet another challenge. That old acquaintance of mine, the Architect, hasn't been seen or heard from since he built that fortress. I don't know whether he fell to foul play or just burried himself in yet another crazy project. I can however give you somewhat of a lead. I met the Architect years ago when he built a mansion for me. Over the years, I was forced to abandon that house to the Ophidians who overran it. They used to be peaceful neighbors, but the Matriarch developped a taste for the luxury of my house and did all she could to drive me out. I left my home in a hurry, many of my belongings were left behind. One of them was a gift from the Architect: a magic wooden box. He told me: "I cannot give you the Oracle's golden chest, but this pale comparison will have to do". It is indeed nothing like the Oracle's chest, but this box is quite amusing. It tells you exactly where the Architect can be located, but it will be somewhat of a riddle. So you will need to figure out what the word refers to. For instance, if it said Sphynx, chances are the Architect would be in the Pyramid. If it said Adranath, then he would probably be in Lakeshire, and so on... This box as well is locked. You will need to unlock it. DO NOT break it! Or you will never know of the Architect's whereabouts. I left the key in one of my bookshelves. I cannot remember which, so you will need to look for it on the 2nd floor of the palace. Be quick, because the Ophidians are not too friendly. Though unlike the Oracle's golden chest, my magic box does not have a magic lock. So if you cannot find the key, a high level lockpicker could open it.


I'm afraid I have no more to tell you, but hopefully, I will have been of some assistance. All this talking has exhausted me. May the Virtues guide your steps and keep you safe from harm.


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