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DIALOGUES

The Alchemist


Character profile:


If fame has reached even the most primitive area of the known world. The mesmerizing power of his potion are legendary. His mastery of his art will transcend time iself. For years, his skills were put to the service of the Good King and his people. When Lord British left, anarchy slowly started installing itself. Greed and thirst for power surged among the King's former loyal servants. Many tried to get him to assist them in their effort to secure power for themselves. Fleeing the power battle, he went into hiding so his work wouldn't fall into the evil hands of corrupted men. Over time, people started to think of him in terms of a mythical figure. Only those who had met him in the flesh could swear he had existed and was probably still alive somewhere. A few years ago, an extremely ill man stumbled on his doorstep. He took him in and used his wondrous potions to heal him. Awed by his skill, the now recovered man, a powerful pirate leader, thanked him by abducting him and holding him prisoner on a remote island forcing him to work towards the creation of evil potions. Being single and without family, the Alchemist resisted the demands of the Pirate who had no ammunition against him. He would choose death over helping such evil.


Dialogue


I see you have found my map. I'm sorry about the signal you had to make but I needed to make sure that whomever found the map was a friend and not a foe. The Wizard wouldn't have talked about my secret signal to someone who would want me harm. I know the young man you are looking for. A brave man he is. Reckless but brave.


He asked me to prepare a potion to help bind the Lady's niece's soul back to her body. I can easily prepare the binding potion. Or rather, the binding part of the potion. But her case is special. She fell under a very powerful curse that needs to be lifted. You will need to mix my potion to a hex lifting cure. A powerful witch could prepare this for you or an extremely talented herbalist. Oh?! You already have such a cure? Excellent, give it to me. Now listen to me carefully, as you know, only one of the ethereal creatures can bring her back to life. Make sure you quickly give her this potion to drink after she has been ressuscitated. If you wait too long, she will die again and this time, her soul will be lost forever. She must be bound to the realm of the living, and this potion will do it.


I wish this was the end of your adventures, unfortunately, you have more difficult tasks ahead, one of them particularly dangerous. As you know, the Gargoyles put Clio to sleep to protect her soul. Semidar got wind of it and went into one of her famous rages and forbade the Gargoyles to assist Marcus any further in this matter lest she unleashes her fury on them. As you can guess, they will not risk it. Trouble is, the only the Gargoyles never told Marcus what the magical word to awaken Clio was. And they will not tell him now. Your only chance at discovering it would be the Oracle. She is rumored to live at the top of a fortress somewhere here in Felucca. That fortress is heavily defended by murderers, and assassins of all types. No one knows where that fortress is located exactly, because no one lived to tell the tale. That is, no one but the man who built it: the Architect. Well, if you can call this living.


The Architect made a career out of designing and constructing the most incredible buildings of this land. When I heard he was going to build that fortress, I suspected no good could come of it. But to my surprise, the murderers kept their end of the bargain and let him leave safe and sound. Not only did they let him go, they gave him another contract even more lucrative and challenging than the first. The Architect didn't care for the money. He strived on the challenge. They told him that the Oracle requested a temple of the complexity and magnificence of the tomb of Khal-Ankur. But I knew they wouldn't want someone who knew the secret and location of their fortress to walk a free man. It was a trap all along. As soon as the Architect reached the tomb, the stench of death started to attach itself to him. The more he dug into the secrets of Khaldun, and the more Khaldun was determined to keep him to itself. I know not what horrible secret he unconvered in the tomb, but it was the weapon of his demise. They do not call it the tomb of the damned for no reason. From what I heard, the Architect found his way into a hidden room. A swarm of Zaelots assailed him. And just as the last drop of life was seeping out of him, the cursed explorers showed up, opened their arms to him and said: "welcome brother, to your new home".


Just like Tavara and the others, he is now cursed and doomed to remain forever in the tomb, with no chance at eternal rest. There is a teleporter inside the tomb that is actually a puzzle that you must solve in order to summon him back to this realm. You must move around it in a certain way and the pattern will change as you move. Once you have solved it, the Architect will appear. You have 5 minutes to speak to him and get what informations you can. After which, he will get sucked back into whatever dimension his soul now dwells in. If you need to speak to him again, you will have to solve the puzzle once more. It is a dangerous place. You do not wish to tally there more than you need. So be swift and to the point.


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